
I think he does when he is not in action because he's not moving
Yes, because my games are in 469bSC]-[WARTZ_{HoF} wrote: Tue Nov 30, 2021 4:41 am I believe that might have something to do with using newer UTv469.
medor wrote: Tue Apr 10, 2018 12:26 pm This is not what render it's but just how to set it
with all render ...here opengl for exemple
[OpenGLDrv.OpenGLRenderDevice]
HighDetailActors=True