Search found 1666 matches

by Nelsona
Sat Dec 21, 2024 10:33 am
Forum: Security Department
Topic: Miscellaneous guests
Replies: 17
Views: 20129

Re: Miscellaneous guests

After changing security question, it seems like "brothers" don't understand what's up with UT game... :mrgreen:
by Nelsona
Thu Dec 19, 2024 2:58 pm
Forum: Security Department
Topic: Miscellaneous guests
Replies: 17
Views: 20129

Re: Miscellaneous guests

This community seems loved by supposed people...
NewMember_s.PNG
NewMember_s.PNG (38.04 KiB) Viewed 29 times
Lituania, Rusia - it seems like some brothers living separated are trying to meet each-other in forum :lol: .
In serious format, their location has a bad reputation...
by Nelsona
Fri Dec 13, 2024 2:33 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

evilgrins wrote: Thu Dec 12, 2024 4:32 pm Wait... what traps?
As you can see (more exactly not see) they are like NO TRAPS - useless junks.

Maybe you can finally fix your Editor and drop an eye over these allegedly called maps and see if they worth paying attention at them...
by Nelsona
Thu Dec 12, 2024 3:41 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

I'm not usually very excited for doing geometry changes because results might go worse than in initial map version. As for the traps - they are mainly out of logic. Pawn must spent some time there for capturing attention of a Bot, the spot is small, trap time goes very short and then... it's frankly...
by Nelsona
Fri Nov 29, 2024 7:09 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

The thing is that map uses a very small height for "LavaZone" which is not enough to call the damage for fallen Pawn - if it's a Big one. If map has further BSP issues with those "walls", Pawn will hang there unable to fall in this small "Lava". The surface of Lava is d...
by Nelsona
Sun Nov 24, 2024 10:57 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

Something has been operated as follows: - 320 Items which will take the same number of channels over network - depending on server's tweaking or not tweaking; - 987 Navigation Points in the Routing Process should be enough for being a normal 436 map and not a 469x one; - Not rebuilding Map for preve...
by Nelsona
Sat Nov 23, 2024 7:36 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

And how long does it takes to test if Bot will jump or fail in the whole area ? There are things that do not make any sense anyway... Long short story Bot will move for items in DeathMatch. Items are the mostly the same type - once loaded well, there are not many reasons to roam everywhere because.....
by Nelsona
Sat Nov 09, 2024 6:43 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

I'm not sure if you guys are really OK or not... 1 - First of all they have less jumps than the number of stairs and Bot is clumsy with JumpBoots exhausting the charge without to get anywhere - each such jump has to be tested. 2 - Bot is unable to see enemy at long ranges out of Engine purpose... pr...
by Nelsona
Fri Nov 08, 2024 7:22 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

I'll look at it... With regard to previous map, that one looks dependent on some mods... (plonk !). There are spots requiring big jumps which "classic mode" doesn't help at all. When you play in classic style things might go nowhere. Bad settings, bugged geometry stage, this way it's just ...
by Nelsona
Sat Oct 26, 2024 9:26 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 856
Views: 2559051

Re: Map assessment and pathing enhancements

Yep... because... it's properly messed up :tease: VoEl_Pathetic.PNG I think I know what this fellow it's capable to do... All right, let me see what's up with the action - objectives, etc. I see that I entered in game using a PlayerStart that was not active - because navigation chain is badly corrup...