Search found 1666 matches
- Sat Dec 21, 2024 10:33 am
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 17
- Views: 20129
Re: Miscellaneous guests
After changing security question, it seems like "brothers" don't understand what's up with UT game...
- Thu Dec 19, 2024 2:58 pm
- Forum: Security Department
- Topic: Miscellaneous guests
- Replies: 17
- Views: 20129
Re: Miscellaneous guests
This community seems loved by supposed people...
In serious format, their location has a bad reputation...
Lituania, Rusia - it seems like some brothers living separated are trying to meet each-other in forum .In serious format, their location has a bad reputation...
- Fri Dec 13, 2024 2:33 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
- Thu Dec 12, 2024 3:41 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
I'm not usually very excited for doing geometry changes because results might go worse than in initial map version. As for the traps - they are mainly out of logic. Pawn must spent some time there for capturing attention of a Bot, the spot is small, trap time goes very short and then... it's frankly...
- Fri Nov 29, 2024 7:09 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
The thing is that map uses a very small height for "LavaZone" which is not enough to call the damage for fallen Pawn - if it's a Big one. If map has further BSP issues with those "walls", Pawn will hang there unable to fall in this small "Lava". The surface of Lava is d...
- Sun Nov 24, 2024 10:57 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
Something has been operated as follows: - 320 Items which will take the same number of channels over network - depending on server's tweaking or not tweaking; - 987 Navigation Points in the Routing Process should be enough for being a normal 436 map and not a 469x one; - Not rebuilding Map for preve...
- Sat Nov 23, 2024 7:36 am
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
And how long does it takes to test if Bot will jump or fail in the whole area ? There are things that do not make any sense anyway... Long short story Bot will move for items in DeathMatch. Items are the mostly the same type - once loaded well, there are not many reasons to roam everywhere because.....
- Sat Nov 09, 2024 6:43 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
I'm not sure if you guys are really OK or not... 1 - First of all they have less jumps than the number of stairs and Bot is clumsy with JumpBoots exhausting the charge without to get anywhere - each such jump has to be tested. 2 - Bot is unable to see enemy at long ranges out of Engine purpose... pr...
- Fri Nov 08, 2024 7:22 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
I'll look at it... With regard to previous map, that one looks dependent on some mods... (plonk !). There are spots requiring big jumps which "classic mode" doesn't help at all. When you play in classic style things might go nowhere. Bad settings, bugged geometry stage, this way it's just ...
- Sat Oct 26, 2024 9:26 pm
- Forum: Mapping & Textures
- Topic: Map assessment and pathing enhancements
- Replies: 856
- Views: 2559051
Re: Map assessment and pathing enhancements
Yep... because... it's properly messed up :tease: VoEl_Pathetic.PNG I think I know what this fellow it's capable to do... All right, let me see what's up with the action - objectives, etc. I see that I entered in game using a PlayerStart that was not active - because navigation chain is badly corrup...