Search found 873 matches

by evilgrins
Wed Apr 02, 2025 12:24 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 866
Views: 2613900

Re: Map assessment and pathing enhancements

I have a similar issue, my system keeps overheating and turning itself off. I know the issue, haven't cleaned it in a long time... mostly as I can't remember how to. Being old sucks. Need to open it up (know how to do that) to clean the accumulated dust out from the inside in general but mainly from...
by evilgrins
Tue Apr 01, 2025 11:59 pm
Forum: Skins & Models
Topic: whites
Replies: 0
Views: 212

whites

I recently posted to the 50+ UT groups I follow on Facebook to see if there's any other skinners out there... doesn't appear to be, but I did find some interested in learning. https://ic.pics.livejournal.com/evilgrins/3189901/7760588/7760588_original.png Not that I have any immediate interest in sta...
by evilgrins
Tue Mar 25, 2025 10:12 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 866
Views: 2613900

Re: Map assessment and pathing enhancements

The pathing challenge to which I referred. Weapons and ammo are light, leave that alone... that's ideal. A Cyberus is on the map... leave that alone too. Botpathing is either really bad or non-existent. As the map was intended for snipers, I don't think bots were much of a consideration. What I'd li...
by evilgrins
Fri Feb 21, 2025 12:24 am
Forum: Mapping & Textures
Topic: CTF-UTDMS-Stonehenge
Replies: 0
Views: 3101

CTF-UTDMS-Stonehenge

What we have here is an ancient circle of what appears to be ceremonial stones, mostly massive ones. https://ic.pics.livejournal.com/evilgrins/3189901/7753598/7753598_original.png Map is fairly large, there's 2 UTDMS (1 per team) on the map, and an orbiting teleport (looks like the UT logo) which ma...
by evilgrins
Sun Feb 16, 2025 6:10 pm
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 866
Views: 2613900

Re: Map assessment and pathing enhancements

Thankees, great as aways.

May have a challenge for you next. A sniper map I edited a stretch back, which has no pathing... but I want it added in such a way as it's not too much and the bots mostly try to avoid being out in the open.
by evilgrins
Sun Feb 16, 2025 1:06 am
Forum: Mapping & Textures
Topic: Map assessment and pathing enhancements
Replies: 866
Views: 2613900

Re: Map assessment and pathing enhancements

This one I've played and need some help: https://unrealarchive.org/unreal-tournament/maps/domination/E/dom-eokatex_9e5a2880.html 1. Pathing seems decent but there's a Control Point in a little stonehenge type deal on an island... none of the bots ever go there. 2. Lighting is a little flat. Please, ...
by evilgrins
Thu Feb 06, 2025 12:35 am
Forum: ScreenShots & Bragging Rights
Topic: Screenshots for FUN!
Replies: 129
Views: 334764

Re: Screenshots for FUN!

There's not always a theme to these things...
by evilgrins
Sat Feb 01, 2025 8:06 am
Forum: Skins & Models
Topic: For the 1st day of Black History Month!
Replies: 0
Views: 4212

For the 1st day of Black History Month!

There's a typo in the .int file for the skin's name, would've been easy enough to fix but I think there's another skin with the same intended name so I left it as is. https://ic.pics.livejournal.com/evilgrins/3189901/7692171/7692171_original.png 3 faces, African skin tones as provided by Baardman, a...
by evilgrins
Sun Jan 19, 2025 7:29 pm
Forum: Skins & Models
Topic: Dictators enter the Tournament!
Replies: 0
Views: 1593

Dictators enter the Tournament!

The idea initially kicked off in my skins edit thread on the ut99 forum · https://ut99.org/viewtopic.php?p=149293#p149293 It was then just a matter of Baardman making the faces for it, with suggestions coming in: https://ic.pics.livejournal.com/evilgrins/3189901/7691193/7691193_original.png Skin is ...