Oh, I don't want any pathing for the Cyberus. Let it do it's own thing... it can't score points and it can't be killed.
Mostly just there to be a random element and to discourage campers.
Map assessment and pathing enhancements
Re: Map assessment and pathing enhancements
And then... here are only Paths that Bot recognizes...
Technically if here it's used a "hunter" Bot, camping won't be a good idea all the time.
In other hand, for me this is dark, it is aiming people with good eyes rather than probing combat skill.
Initial variant with normal paths will be available if it's requested...
However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved.Technically if here it's used a "hunter" Bot, camping won't be a good idea all the time.
In other hand, for me this is dark, it is aiming people with good eyes rather than probing combat skill.
Initial variant with normal paths will be available if it's requested...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
Finally took a look, been hectic lately.
No issues overall, found a secret room I didn't know about watching the bots play. One spot where there's a cluster of teleports bots tend to get stuck for a little bit, but that's okay.Nelsona wrote: ↑Sat Apr 12, 2025 7:22 am And then... here are only Paths that Bot recognizes...
DM-Cyberus-DerelictCitY1-M16_rS2346.7z
However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved.
Technically if here it's used a "hunter" Bot, camping won't be a good idea all the time.
In other hand, for me this is dark, it is aiming people with good eyes rather than probing combat skill.
Initial variant with normal paths will be available if it's requested...
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