CTF-BattleofBaghdad
- GhostHunter94
- Posts: 59
- Joined: Fri Dec 29, 2017 7:43 pm
- Location: Orlando, FL
CTF-BattleofBaghdad
Here's another old map i managed to dig up for you guys, filled with Strangelove and Apache Helicopters.
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- CTF-BattleofBaghdad.zip
- (3.43 MiB) Downloaded 387 times
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- CTF-BattleofBaghdad.jpg (88.26 KiB) Viewed 5327 times
Last edited by GhostHunter94 on Sat May 12, 2018 4:48 am, edited 1 time in total.
Re: CTF-BattleofBaghdad
I had a a tiny little small bit of free time for doing a small check in here. Nothing to see so far.
Maybe if you use only stock files it's better if you do not have a good map manager in order to get dependencies properly.LogFile wrote: Warning: Failed loading package: Can't find file for package 'FR_car'
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
- GhostHunter94
- Posts: 59
- Joined: Fri Dec 29, 2017 7:43 pm
- Location: Orlando, FL
Re: CTF-BattleofBaghdad
Oh, i didnt know i was forgetting something, i honestly thought i had everything.. well, no worries, i just updated it, hope it helps.
Apologies to anyone that downloaded this and had the same thing.
Apologies to anyone that downloaded this and had the same thing.
Re: CTF-BattleofBaghdad
So this is another one having a low level A.I., I don't see any AlternatePath even if in such environment this would be a good option...
In some spots are way too many nodes and others are None.
Regarding to SLV stuff, map should be managed by a SLV mutator and not having actors inside, this is not a "How to" when mods are updated to a better version. Mutator should replace items based on type used rather than forcing unique things in map.
In some spots are way too many nodes and others are None.
Regarding to SLV stuff, map should be managed by a SLV mutator and not having actors inside, this is not a "How to" when mods are updated to a better version. Mutator should replace items based on type used rather than forcing unique things in map.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -