Map assessment and pathing enhancements

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evilgrins
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Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
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Re: Map assessment and pathing enhancements

Post by evilgrins »

Thankees!

Sorry for not getting back to you sooner. Been dealing with an ailing family member.
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Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
User avatar
evilgrins
Posts: 844
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

Re: Map assessment and pathing enhancements

Post by evilgrins »

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Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
Nelsona
Posts: 1728
Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

Yep... because... it's properly messed up :tease:
VoEl_Pathetic.PNG
VoEl_Pathetic.PNG (5.43 KiB) Viewed 67 times
I think I know what this fellow it's capable to do... All right, let me see what's up with the action - objectives, etc.
I see that I entered in game using a PlayerStart that was not active - because navigation chain is badly corrupted - clearly basic mapping rules are thrown on the window...

Edit:
Map has some other issues as well as the rest of 202x Year Products (which are not really UE1 maps)... Actually to me is getting stuck, finally rebooting the machine. This way I won't be able to check it well. It will remain as a pathed junk which it's mainly a SP stage. The question is if it's worth working on it like that - untested...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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