Suggestions/Ideas/Thoughts
Re: Suggestions/Ideas/Thoughts
I've been thinking about this and it would be best if this is a desired inclusion it should be done in the base game. You could mod a reward system but it will work way better if it's just built into the game and can be selected off/on. GG looks fun but I can see your average UT server admin wanting to add things to it very quickly to mod their server. This will need to be discussed as the base game pretty much wipes the pickups from the map at load. If some forward mod compatibility is desired it will have to be accounted for. I'm thinking of things like relics, etc.
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- papercoffee
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Re: Suggestions/Ideas/Thoughts
Hm... in CS1.6 was this not implemented ...or I was just too bad, lolSC]-[WARTZ_{HoF} wrote: ↑Fri Aug 30, 2019 3:45 pm Multilevel-bonus for getting 3 levels in a row without getting killed. Usually in-tales speed boost and lower gravity on client for 15 seconds.
@Kelly
Good point.
What about the Piñata mod ...where you forcefully drop all your weapons when you die.
(btw. Piñ is not compatible with FF...dropped weapons are not pickable.)
- SC]-[WARTZ_{HoF}
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Re: Suggestions/Ideas/Thoughts
Pinata would not work since the client could be on a different weapon level as others. This is why in gungame, weapons are stripped from the client when they die.papercoffee wrote: ↑Sat Aug 31, 2019 1:47 pm What about the Piñata mod ...where you forcefully drop all your weapons when you die.
(btw. Piñ is not compatible with FF...dropped weapons are not pickable.)
- papercoffee
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Re: Suggestions/Ideas/Thoughts
I think the 'cleanliness' of GunGame is attractive because of the lack of dropped weapons and no need to find things like ammo. It's a stripped down deathmatch-with-a-purpose.
Paper, remind me in discord about the FF weapons and pinata. I'll find out what's going on with them and see if I can make some solution, even if it's a pinata mod specifically for FF servers. It would be very small in size and easily added.
As for the three kill boost it should be 15 seconds long? Also how much to pump the jump and speed? 15%? 20%?
Paper, remind me in discord about the FF weapons and pinata. I'll find out what's going on with them and see if I can make some solution, even if it's a pinata mod specifically for FF servers. It would be very small in size and easily added.
As for the three kill boost it should be 15 seconds long? Also how much to pump the jump and speed? 15%? 20%?
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- SC]-[WARTZ_{HoF}
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Re: Suggestions/Ideas/Thoughts
We probably need to be careful that the code doesn't end up being a mess of options and checks and inter-dependency. Even with the stuff outlined in the first post it's going to be tricky to code so that any weapon/bot/player config will work correctly.
BTW, working on primary coding as I'm typing this. Does the mod "GunGame" exist for UT yet or can we claim that actual mod name? If it does then what are we going to call this?
BTW, working on primary coding as I'm typing this. Does the mod "GunGame" exist for UT yet or can we claim that actual mod name? If it does then what are we going to call this?
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- SC]-[WARTZ_{HoF}
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Re: Suggestions/Ideas/Thoughts
Then if not configurable there would need to be testing to see what works and what doesn't.
I had done alot of searching for GunGame for UT99 and most of what I came up with was for UT2k4 and UT3. If the name needs to be changed to avoid a mismatch then we'll cross that bridge when we come to it.
- papercoffee
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Re: Suggestions/Ideas/Thoughts
Gum Gane ...doesn't make much sense, but avoids mismatches.
^This^SC]-[WARTZ_{HoF} wrote: ↑Sun Sep 01, 2019 5:33 pm If the name needs to be changed to avoid a mismatch then we'll cross that bridge when we come to it.
Re: Suggestions/Ideas/Thoughts
OK then, with your blessing I'll call this either "GunGame" or "GunGameUT". Your call. BTW got a good start on the primary coding today.
Update: Calling it quits today. Made some good progress and updated the first post with the changes. GG runs smoothly and I'm happy with it so far.
One thing I might discuss with you guys is the idea of health refill on each kill. The ammo is needed but in testing I think that refilling health is stacking the deck too much for the player. It slows the game down quite a bit and makes for a lot more killing streaks. The problem comes in when players get the higher tier weapons. Full health and full ammo makes them very tough to win against. It plays better if you leave health alone (I think).
Update: Calling it quits today. Made some good progress and updated the first post with the changes. GG runs smoothly and I'm happy with it so far.
One thing I might discuss with you guys is the idea of health refill on each kill. The ammo is needed but in testing I think that refilling health is stacking the deck too much for the player. It slows the game down quite a bit and makes for a lot more killing streaks. The problem comes in when players get the higher tier weapons. Full health and full ammo makes them very tough to win against. It plays better if you leave health alone (I think).
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day