Coming Soon and some help

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Nelsona
Posts: 1737
Joined: Sat Sep 30, 2017 5:03 am

Re: Coming Soon and some help

Post by Nelsona »

There is not a big deal pathing map, it's almost a real life logic based on movement physics. I studied maps with that BotyMan which I did time ago, heading me almost like I was a Bot - I could learn here more that from tutorials after all. When XC_GE has unlocked jumpy routes I could see what's going on with Bot - ramps included. The rest of strategy means making navigable paths using a BASE Master Rule - not very written - make sure the point where Bot will step/swim is reachable and pawn can take a breath in that point else there are chances to not have connections to that point breaking network - different said forget nodes placed in air manually moved, that's not a good practice - visibility described in tutorials is not that helpful as expected - it's movement between nodes without colliding walls not visibility.
Summary from tutorials toward creating more or less heavy, demanded connections:
- using combos LE LC LE -> LiftExit LiftCenter LiftExit;
- in restricted/small zones using temporary water-zone and returning it to normal after pathing (advantage zoning map) - warning here, see what is getting connected in area;
- using community Nodes type Teleporter - brute-force action;
- using assets a la 2018/2019 XC_EditorAdds.

Useful add-on - MapGarbage disconnecting bad routes on demand, when Editor does evil connections.

When weather will get colder here and won't be a nice time for walking outside I might drop an eye in Editor, maybe I'll get some idea for a MH map or mixing something or whatever...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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Kelly
Posts: 185
Joined: Fri Sep 29, 2017 1:54 pm
Location: Coos Bay Oregon

Re: Coming Soon and some help

Post by Kelly »

You should make a map for the contest and call it "Bot race". Make the bots run an obstacle course and do all the things that everyone thinks they can't do :lol:
I don’t wanna give the end away
but we’re gonna die one day
Nelsona
Posts: 1737
Joined: Sat Sep 30, 2017 5:03 am

Re: Coming Soon and some help

Post by Nelsona »

I've done paths in AkemiChan and other map by TimmyPowerGamer (some BT stunts here) but only custom Bots can manage those in a good way, default Bots are not that good but... I can write a SpecialHandling for "cheating engine" a bit...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
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D13GO_{HoF}
Posts: 343
Joined: Thu Sep 21, 2017 11:23 pm
Location: Costa Rica

Re: Coming Soon and some help

Post by D13GO_{HoF} »

new map posted here --> viewtopic.php?f=22&t=379
fleecey_{HoF}
Posts: 49
Joined: Sat Jan 27, 2018 1:13 pm

Re: Coming Soon and some help

Post by fleecey_{HoF} »

Wow looks nice, good job
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