Server won't have replaced texture version with another one
because it might have impact over another map. This Sh!t name Wot was used by more "mappers" making textures with different content and then conflicts can't be avoided.
Else, map looks CORRUPTED and I do have
TWO maps named "Kitchen" by the same total UT Genius. I'm wondering if in years 2000 did not exist a MISMATCH VERSION problem as now days... I think UT has this default problem, and default issue of those claiming that are mappers but having no clue what they do.
I was tempted to fire map OFF-Line - in game menu Screenshot did not even show it was a BLACK square even if map has a supposed ScreenShot but not from MyLevel. I stopped UT using TaskManager as great map as it is - game went stuck, not happening in other maps. To mention that BOTH the same named versions were doing the same damage to my game making it out of response - using whatever Wot texture.
What was more fascinating ? Editor refused to cooperate with me in this map until I went to Editor from v451, if you can believe. From there I exported map in t3d format and going back to default 436/440 Editor where I prepared needed assets and I imported t3d map file operating a rebuild of map in steps: 1 geometry, 2 BSP, 3 Lightning and... checking it, yes checking it before to throw Bot paths, as long as I didn't need to load file with new data specific to pawn navigation if geometry could be bugged - or not bugged.
As long as initial check results were good at this point and I did not see issues during a few games, I builded XC paths - more simple, with less data added in network for no reason. Yes, as long as we don't have to pay for PathNodes, I dropped a few of these in several spots in order to make Bots more active, not jumpy things or whatever aggressive stuff, just for making them out of long time camping. Actually I'm not sure if map with "original" Wot.utx file might even run in all servers, since only Editor from v541 has open it... and also other version did not even show menu. Here 451 wants to open map but Screenshot is black.

- 451_Only.PNG (87.25 KiB) Viewed 12242 times
In 440 I don't see ANYTHING.

- Stupid_Kitchen.PNG (18.67 KiB) Viewed 12242 times
Because this was the attempt for ScreenShot:

- The_MostWanted.PNG (504.84 KiB) Viewed 12242 times
And because I like to keep original idea, I have destroyed all Paranoia junks and I got final results as follows - OPERATIONAL:

- Final_Result.PNG (658.83 KiB) Viewed 12241 times
To do:
- testing it in a few more sessions before adding it in play-ground;
- reconstructing a Wot.utx Texture containing all structures and trying to not corrupt internal Groups ? Worth wasting time ?