All Mod problems, any can be solved sooner or later. The important thing to know is we can have REAL flight maps in which we can study and practice more.SC]-[WARTZ_{HoF} wrote: ↑Sat Aug 15, 2020 6:08 pm The problem is I altered NullWeapon class and took out important code for pawns use. I will update the server later today with next version.
The only A.I. stuff which would be a need - depending on what mappers are saying (expecting those with knowledge) is a deal with switching paths: Alternatepaths or PathsTogglers. Togglers have a random action but it works in all ways, AlternatePaths have another random deal and needs extra UScript processing for flight.
But let's get back to paths enhancements. Map shown above remembers me by something which I got from Kelly, yay, - "beautiful nasty things" doable in UT, lol... never mind right now... Let me look at map first.
EDIT:
Interesting... I can do ground paths but I will need a small Information: How do you want to get Flag out of an RX Jet here ? In a plain CTF I don't see the ground option to the flag. Here is about carrier and bringing Flag to Home FlagBase and Low Health. Huh ? Any logic ? I can setup Paths but I won't respond to any future complains if Bot goes heavily retarded.
Teleporters are valid paths... but for Jets... In RX maps, teleporters from a Level to Another doesn't have any logic are just buggers. If you are riding a RX/SLV/Jet you don't need any kicker or teleporter - it's stupid. For a mixed game-type, Teleporters need to discard paths for pawns flying - custom teleporters or else... flight navigation goes crapped up.