Map assessment and pathing enhancements
Re: Map assessment and pathing enhancements
So, were the other Burger Maps easier?
Re: Map assessment and pathing enhancements
I'll look what's different. Initial original version of BurgerWars series for me was the best. Others were having usual pathing problems and not only.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
Well, each map I chose for this was completely different from each other.
Back to this one you just finished, I'm poking around and I just found this... but I've never seen a random Skaarj, let alone a happy one anytime I've played this map.
Any idea what's up with that?
Back to this one you just finished, I'm poking around and I just found this... but I've never seen a random Skaarj, let alone a happy one anytime I've played this map.
Any idea what's up with that?
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Re: Map assessment and pathing enhancements
I left it there in case that you might want to check a different party.
This way it needs to be touched or Triggered. Map has no trigger for that, feel free to add one...
This way it needs to be touched or Triggered. Map has no trigger for that, feel free to add one...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
So, of the remaining ones...
· CTF-UTDM-BurgerWars
· CTF-UTDMW-BurgerWars
· CTF-UTDMS-BurgerWars
...which one are you working on now?
· CTF-UTDM-BurgerWars
· CTF-UTDMW-BurgerWars
· CTF-UTDMS-BurgerWars
...which one are you working on now?
Re: Map assessment and pathing enhancements
Taken CTF-UTDMS-BurgerWars.unr for initial examination. I don't know if all of them need revised, but... if I take in account some settings I don't see too much pathing skill delivered here... Once again, high spots are not having routes, Bot won't get those weapons this way only by a stupid accident...
I see Berserkers... FAT, if you want them not very addicted at roaming, I can do nodes discarding Monsters and placing them on main routes, or just doing restrictive reachspecs known as red paths.
Underground tunnel is borked due to nodes placement...
I see Berserkers... FAT, if you want them not very addicted at roaming, I can do nodes discarding Monsters and placing them on main routes, or just doing restrictive reachspecs known as red paths.
Underground tunnel is borked due to nodes placement...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
The only map I want you to monster path is CTF-UTDMW-BurgerWars... because the Warlords tend to get lost.
Mostly for all I'd like you to see if the bot pathing needs updating.
Mostly for all I'd like you to see if the bot pathing needs updating.
Re: Map assessment and pathing enhancements
Updated and completed - I think I described what is about - STUPID ITEMS. The only conclusion which I can draw it's that your "boy" has no clue what a Navigation COMBO is, even if there are STOCK map showing How To...
Either way - I don't know why we don't need using AlternatePaths. Do they cost money ? Seriously...
The rest of Warlords lost are due to insane Z axis size which doesn't make any sense. Monster Might need a Home to retreat instead or chickening away from main area... Not sure how much does this helps but maybe adjusting aggressiveness skill and attitudetoplayer might return a different battling behavior. Otherwise I have to add some scripted "karma" - let me see what Berserkers are doing and what sort of AlternatePaths might be needed...
Either way - I don't know why we don't need using AlternatePaths. Do they cost money ? Seriously...
The rest of Warlords lost are due to insane Z axis size which doesn't make any sense. Monster Might need a Home to retreat instead or chickening away from main area... Not sure how much does this helps but maybe adjusting aggressiveness skill and attitudetoplayer might return a different battling behavior. Otherwise I have to add some scripted "karma" - let me see what Berserkers are doing and what sort of AlternatePaths might be needed...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
I'm not sure if it's about pathing quantity or about Map's quality... Did you see this crap ?
And right now I need to look at versions from MGS because I think time has come to finish hosting such things...UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
To be fair to my "boy" he probably made this map in 1999 or 2001. It was originally made for U1 and then he converted it.