Bad News and Good News
#1 Bad News
Several files have been restored back to version 451b. When I'm saying several it's because some of these were still having 469 origins. What was the problem ?
Some map using a texture from Editor.U file triggered this to be loaded at once with its DLL accordingly - an incorrect DLL file after all. Here some class called in dependencies could not be loaded, as result said map did not run - good to know. Editor.u it's not really a mapping resource, it's for Editor's interface. I'm not sure if such a map it's really helpful in a Linux server whatever - I might be wrong here... After a few attempts to load map I went to see what's going on, why MapVote did not switch server correctly - log was "nice":
Code: Select all
Warning: Failed to load 'Editor': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'MH-.....................unr': Can't find Class in file 'Class Editor.TransBuffer'
Warning: Failed to load 'Level None.MyLevel': Can't find Class in file 'Class Editor.TransBuffer'
#2 Good News - Using some of my operating knowledge I caused a destruction of this original System Folder with connected DLL and EXE files and linked at policies protecting them, and I set a fresh folder only with needed assets for starting server, U files being elsewhere. There was even a new file UnrealTournament.exe which... it's useless as long as server won't use it in any way.