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ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (Function UnrealShare.Bots.Roaming.PickDestination:0262) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (State UnrealShare.Bots.Dying:003D) Accessed None
ScriptWarning: MaleOneBotNPC DM-NPC-sXs-wotw3-v2_r21.MaleOneBotNPC1 (State UnrealShare.Bots.Dying:003D) Accessed None
For making this Pawn to camp from time to time there are needed some restrictive nodes as I described, perhaps desire for JumpBoots. As long as map has paths and inventories that can be found and desired, it doesn't have more reasons to camp. Either way certain needed values are all FALSE as long as it was initialized in map and not VIA game-type.
In other hand, my games are all including Bots and Monsters but not this way. The only games with Pawns in maps which I'm using are MonsterHunt and MonsterHuntArena. Skaarj loads weapon, others won't use weapons and all are normal as they are.