Map assessment and pathing enhancements
Re: Map assessment and pathing enhancements
I can add items to ideal spots along pathing routes.
Re: Map assessment and pathing enhancements
Give this a look, you might have fun with it:
https://unrealarchive.org/maps/unreal-t ... fcac6.html
https://unrealarchive.org/maps/unreal-t ... fcac6.html
Re: Map assessment and pathing enhancements
This map doesn't look bad. More or less needed checks:
- must be done checks with DevPath - it's somehow big;
- Lifts with 3 "KeyFrames" are not exactly Bot Lifts, and if they work using "grab" command Bot won't need any trigger;
- several routes are not having paths;
- I will want to find if maps has BSP issues or not - some BSP problems might affect navigation.
I'll try to figure what is doable here.
- must be done checks with DevPath - it's somehow big;
- Lifts with 3 "KeyFrames" are not exactly Bot Lifts, and if they work using "grab" command Bot won't need any trigger;
- several routes are not having paths;
- I will want to find if maps has BSP issues or not - some BSP problems might affect navigation.
I'll try to figure what is doable here.
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My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
I saw a little BSP while cruising around in spectator, but not much. Mostly when looking down between levels.
Letting bots go around, it didn't seem like they were using all the various levels. Mostly stuck to one and got stuck on some of the outer areas.
Letting bots go around, it didn't seem like they were using all the various levels. Mostly stuck to one and got stuck on some of the outer areas.
Re: Map assessment and pathing enhancements
Perhaps cannot be fixed because there is no brush inside this map.
Edit:
Look here... Lifts are... eh... To be honest I don't see too much game flow here... but maybe it's just me.
UncodeX Stuff
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My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
Some maps are created just for the sake of seeing whether or not it works, or to see if it can be done at all without specific purpose.
This may be one of those.
Got something else for you, but it's gonna take some preparation. I intended to put it out after Easter Weekend but some unexpected hospital time delayed it, and then going over it again I found an area I didn't even see the first time.
Expect soon, possibly tomorrow.
This may be one of those.
Got something else for you, but it's gonna take some preparation. I intended to put it out after Easter Weekend but some unexpected hospital time delayed it, and then going over it again I found an area I didn't even see the first time.
Expect soon, possibly tomorrow.
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Re: Map assessment and pathing enhancements
So, as previously stated, I was all set to upload this right after Easter Weekend... but then I got hospitalized. When I got past that, and took another look I found something I missed the first time.
To start, I think pathing is okay as is.. but feel free to tweak it if you want. At the ground level and in some overpasses within the buildings it all seems to work well enough without any need for much enhancing. It's a bit further up where the issue lies.
Quite by accident I discovered that within the buildings, close to where the top floor is, there's a series of hallways with a lot of teleports. Some of those ports lead to the ground level but there appears to be none from the ground level to get up there, and there's no other way to get up there than with teleports.
I checked them in properties and most of them don't seen to have a destination setup, and there's where I really need your help. As there's a lot of them and I'm not altogether sure how to fix that... also those areas with all the "visible teleports" have no real pathing much at all.
Map has a lot of special weapons which I'm leaving, though I replaced all the normal weapons on the ground level with them... as they really give players a fighting chance against XV.
Assess away!
To start, I think pathing is okay as is.. but feel free to tweak it if you want. At the ground level and in some overpasses within the buildings it all seems to work well enough without any need for much enhancing. It's a bit further up where the issue lies.
Quite by accident I discovered that within the buildings, close to where the top floor is, there's a series of hallways with a lot of teleports. Some of those ports lead to the ground level but there appears to be none from the ground level to get up there, and there's no other way to get up there than with teleports.
I checked them in properties and most of them don't seen to have a destination setup, and there's where I really need your help. As there's a lot of them and I'm not altogether sure how to fix that... also those areas with all the "visible teleports" have no real pathing much at all.
Map has a lot of special weapons which I'm leaving, though I replaced all the normal weapons on the ground level with them... as they really give players a fighting chance against XV.
Assess away!
- Attachments
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- DM-XV-Chicago.zip
- (6.31 MiB) Downloaded 123 times
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- Shot0070.png (1.21 MiB) Viewed 2304 times
Re: Map assessment and pathing enhancements
Not yet...
Code: Select all
Warning: Failed to load 'ApplesBlossoMatic2': Can't find file for package 'ApplesBlossoMatic2'
Warning: Failed to load 'D:\Editor\UnrealTournament\Maps\DM-XV-Chicago.unr': Can't find file for package 'ApplesBlossoMatic2'
Warning: Failed loading package: Can't find file for package 'ApplesBlossoMatic2'
Warning: Failed loading package: Can't find file for package 'ApplesBlossoMatic2'
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: Map assessment and pathing enhancements
Weird, that didn't come up on my mapping program for necessary files.Nelsona wrote: ↑Mon May 09, 2022 2:25 pm Not yet...Code: Select all
Warning: Failed to load 'ApplesBlossoMatic2': Can't find file for package 'ApplesBlossoMatic2' Warning: Failed to load 'D:\Editor\UnrealTournament\Maps\DM-XV-Chicago.unr': Can't find file for package 'ApplesBlossoMatic2' Warning: Failed loading package: Can't find file for package 'ApplesBlossoMatic2' Warning: Failed loading package: Can't find file for package 'ApplesBlossoMatic2'
- Attachments
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- ApplesBlossoMatic2.zip
- (464.15 KiB) Downloaded 125 times
Re: Map assessment and pathing enhancements
NO Program is better than sorting packages directly with Editor by inspecting all Non-Stock assets participants in map.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -