DM-gg_de_dust2
- SC]-[WARTZ_{HoF}
- Site Admin
- Posts: 426
- Joined: Wed May 10, 2017 7:08 am
DM-gg_de_dust2
This is a new map for upcoming GunGameUT. I will post here my progress. Soon as I'm done with the architecture and textures I will be handing it over to Nelsona for bot support and ect.
- Attachments
-
- This is a view of GG-de_dust2. A work in progress.
- ramp1_dust2a.jpg (151.08 KiB) Viewed 12464 times
-
- This is a view from the original CS1.6 map.
- ramp1_dust2.jpg (366.38 KiB) Viewed 12464 times
Re: GG-de_dust2
I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day
Re: GG-de_dust2
Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
- D13GO_{HoF}
- Posts: 343
- Joined: Thu Sep 21, 2017 11:23 pm
- Location: Costa Rica
Re: GG-de_dust2
Good Job, who knows if i can do a GG map for you, ofc in a cartoonish style
Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't knowNelsona wrote: ↑Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
My Maps -> https://ut99.org/viewtopic.php?t=12288
Re: GG-de_dust2
They are moving but not so motivated, code moves them well if desirability it's involved - or course I do have some fake items for distracting them. And not the last thing is moving directives - PATH NET - consistent and having links not just nodes placed in map.D13GO_{HoF} wrote: ↑Tue Oct 08, 2019 11:39 pm Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Re: GG-de_dust2
So de_dust2 was finished or what? Why it's not present on server after all?Nelsona wrote: ↑Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
Re: DM-gg_de_dust2
I don't know if this is finished or not, I'll look in DM server for it.
If geometry is done, the rest is easy as a pie.
If geometry is done, the rest is easy as a pie.
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -