Next: In room there is a Trigger for players, I did not see yet how player is supposed to get there...

Monsters were always available, lots of early mappers did that all the time.
If you're talking about what I think, there 2 of those. 1 on each side. It triggers a bombing run of redeemers.
Did you play with default setup bNoMonsters = True ? Only maps with screwed setting will come with monsters, BotPack was not planed for this way.
Guaranteed they won't interact in any way - except when you want to telefrag them...
For myself, only issue I've seen is on the blue side. A bot got caught up on the ammo for the pulse rifle, kept running back & forth until someone shot him and then he was freed.OjitroC wrote: ↑Sat Mar 25, 2023 11:25 pm The flag locations are fine - the rather circuitous, elevated route to the flags makes it challenging and interesting.
Overall it is certainly a map that lends itself to conversion to CTF. I like the subtle differences in the colouring on both sides that makes it clear which is the Red and which is the Blue 'side'. I think one can become familiar with the layout and routes fairly quickly - some of the steps in the corners just go down to the dancers and come back up on the same side but one soon gets the hang of that.
A few detailed comments
1) No DefencePoints near or on the route to the flags?
2) Sniper rifles only in the towers - why not put one on the pillars near the flag?
3) Check LiftCentre5 - it has no tag though it is on Mover8 so presumably should have the tag of that lift?
4) PlayerStarts10 and 12 are more or less over the teleporters from the towers thus possibly giving rise to telefragging on spawning - unlikely but possible - that possibility can be avoided by the moving those Starts somewhat.
Sektor's MapGarbage reportsCode: Select all
WallHitting: PlayerStart19 is facing a closer wall, a rocket fired too quickly might be damaging. WallHitting: PlayerStart32 is facing a closer wall, a rocket fired too quickly might be damaging.
As you know, bots in a standard 4 players to a team setup typically has the 2nd bot on the team in the defense position...