Any PUBG/Fortnite players?

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Kelly
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Any PUBG/Fortnite players?

Post by Kelly »

******Ninja Edit:
I posted to Reddit asking for a bit of voice work to add into the mod. Hopefully I can get some good "winner winner chicken dinner" sound effects for the end-game announcer :) ********

I've been kicking around an idea for a UT gametype. Yrex sent me this last night:


I might work on this over the winter months as a total gametype project. LMS is already there, I just need to build the PUBG game around it.
I don’t wanna give the end away
but we’re gonna die one day
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D13GO_{HoF}
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Re: Any PUBG/Fortnite players?

Post by D13GO_{HoF} »

Impressive
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SC]-[WARTZ_{HoF}
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Re: Any PUBG/Fortnite players?

Post by SC]-[WARTZ_{HoF} »

Indeed...... I think this has potential.
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Seraphim_prime_{HoF}
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Re: Any PUBG/Fortnite players?

Post by Seraphim_prime_{HoF} »

This is cool, it's gonna be epic! :D
"I can't be worried about that shit, life goes on, man... The dude abides." SP420
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Kelly
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Re: Any PUBG/Fortnite players?

Post by Kelly »

Just wanted to update things. I've been sick for a bit and that's why I've not been posting much. I'm better and I've still been working on this project most every day. I'll get back to posting source code and stuff in the next couple of days. Here's a small update video
(removed)

Again, unless you've played PUBG this won't mean a whole lot yet. It takes playing to really understand the concepts. Once I'm done with this you absolutely won't need to know how to play beforehand. It will all be intuitive make sense.
I don’t wanna give the end away
but we’re gonna die one day
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SC]-[WARTZ_{HoF}
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Re: Any PUBG/Fortnite players?

Post by SC]-[WARTZ_{HoF} »

Looking really good Kelly. I still been thinking about how the AI would gravitate to the center to avoid that kill-zone. I do recall a monster in MH and I think it is the warlord that if his health gets low he would avoid being in range/view for you too kill him. Maybe something there could help.
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Kelly
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Re: Any PUBG/Fortnite players?

Post by Kelly »

I spent all yesterday and today working on the HUD and scoreboard to correctly flavor them. Damn I always have trouble with canvas and getting it right. Took me about 3 solid hours to strip UTCompass down so it could be used but I'm pretty happy with it all. Starting tomorrow I'm going to work on compelling the bots to move towards the zone center. I'm still not at all sure how to do it but I'll figure something out.
I don’t wanna give the end away
but we’re gonna die one day
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D13GO_{HoF}
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Re: Any PUBG/Fortnite players?

Post by D13GO_{HoF} »

Maybe Removing path nodes when the barrier bypass them or adding some kind of trigger/objective the bots can be attract to it, just saying :P
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Kelly
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Re: Any PUBG/Fortnite players?

Post by Kelly »

Pathnodes and playerstarts are two things you can't delete once the map has started. If it were only that easy lol :)
I don’t wanna give the end away
but we’re gonna die one day
fleecey_{HoF}
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Re: Any PUBG/Fortnite players?

Post by fleecey_{HoF} »

Just started playing fornite, looking good!
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