Re: Servers workarounds
Posted: Sun Jul 04, 2021 7:28 am
Moves Done
DM server has been updated for examinations to version 469b. Original Folders are there for any fall-back if needed...
Update looks operational but... maybe is not that relevant yet, I had to do more settings from previous version.
Then...Things aren't conclusive as long as server is under control by that Process Manager not delivering clear logs, it needs stopped, examined, restarted...
Okay, there are bunches of "Accessed None"-s but here I need to figure how goes with networking not with mods used.
DM server has been updated for examinations to version 469b. Original Folders are there for any fall-back if needed...
Update looks operational but... maybe is not that relevant yet, I had to do more settings from previous version.
Then...
Code: Select all
Log: TFemale2Bot DM-1on1-CoolBlue.TFemale2Bot0 moved without proper hashing
Log: TFemale2Bot DM-1on1-CoolBlue.TFemale2Bot1 moved without proper hashing
DevNet: Connection timed out after 15.000000 seconds (68.743378) //Lol timers
NetComeGo: Close TcpipConnection1 07/04/21 01:05:55
DevNet: Recovered from extra data received after socket close: x.x.x.x:1216
XC_Engine: === Last line repeats 147 times. //Eh ?
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 07/04/21 01:06:00 x.x.x.x:1216
DevNet: NotifyAcceptingChannel Control 0 server Level DM-1on1-CoolBlue.MyLevel: Accepted
DevNet: NotifyAcceptingChannel 2 1 server Level DM-1on1-CoolBlue.MyLevel: Refused
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 07/04/21 01:06:21 x.x.x.x:1221
DevNet: NotifyAcceptingChannel Control 0 server Level DM-1on1-CoolBlue.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=400 VER=436
DevNet: Level server received: NETSPEED 20000
Log: Client netspeed is 12000
... etc
Okay, there are bunches of "Accessed None"-s but here I need to figure how goes with networking not with mods used.