There a few things in account for me:
- things which are done Exclusively for players out of Bot support are not what I'm looking for - I don't install everything to screw up my game. And I don't like to cheat Bots having an advantage in front of them. There are maps encouraging these and those are DELETED from my play-ground.
- as a man hunting down errors and which I had my hand at maintenance in the UT server which was ranked #1 from this planet, bugged craps and poorly coded things are the very last thing which I'm using. It's not my way with a Jets soup and also SPAM soup which these wrecks are doing. I saw codes, I touched them, they are pathetic.
You should ask yourself why I do research in Navigation stuff. Let me see:
- #1 improving my knowledge as long as I lack at some points;
- #2 so far what I see majority of modifications are just a guess work - that's not an explanation "Bots are dumb" - Bot's dumbness in big parts is coming from how is the map. Let me guess... It wasn't Bot the guy who did the map. Now who is the bigger stupid in stage ?
The same is with items having ZERO bot codes or not providing a Bot capable to beat you at this point. Why would I waste time when I have things to fix ?
Something has captured my attention, a DM-CastleDeck16 version of known Deck16 map series. Another mess so to speak and I'm stating on my opinion.
First of all not all mapping means Texture and Walls. You can imagine that he left old paths after removing grounds and leaving them in air. Poor mindless fool...
- HowToMessUpMaps.PNG (1.13 MiB) Viewed 220619 times
And then, new rooms created have no paths. Not the last thing, old overcrowded paths were not adjusted in any way spreading bugs forward.
He mentioned a feed-back way giving some e-mail. I'm not bother with e-mails sent to such geniuses, it's a waste of time and he doesn't look like he knows what is doing anyway.
- NotSuchFairPlay.PNG (1.21 MiB) Viewed 220619 times
Now allow me to ask a common question: How it's called when you have an advantage against your game opponents ? Let me guess: CHEATING ! Exactly, and it's happily embedded in maps. He did not fix even that teleporter heading to old deemer location. He did not fix anything, just releasing another more bugged junk than it was.
As you can see, if you don't "flood" me with some maps to adjust, I can find some of these modifications previously being EPIC's work, properly messed up, for which I won't credit anyone because they mainly deserve a kick in butt for what they do and nothing like a credit.
A reminder for those with an earlier amnesia installed right in their childhood:
- PathNodes are not hurting maps which are played out of Bots - in servers, PathNodes won't exhaust Net channels because are static and I tested these - you can test these too;
- PathNodes can be a guide for spawning various stuff: relics, monsters, other placards, various future things;
- YOU can use Navigation for finding your enemy in bigger and maze type maps, if a custom game-type is used - exactly, read again, it works.