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Re: Map assessment and pathing enhancements

Posted: Mon Apr 19, 2021 7:32 pm
by evilgrins
So, were the other Burger Maps easier?

Re: Map assessment and pathing enhancements

Posted: Mon Apr 19, 2021 8:42 pm
by Nelsona
I'll look what's different. Initial original version of BurgerWars series for me was the best. Others were having usual pathing problems and not only.

Re: Map assessment and pathing enhancements

Posted: Mon Apr 19, 2021 9:58 pm
by evilgrins
Well, each map I chose for this was completely different from each other.

Back to this one you just finished, I'm poking around and I just found this... but I've never seen a random Skaarj, let alone a happy one anytime I've played this map.

Any idea what's up with that?

Re: Map assessment and pathing enhancements

Posted: Tue Apr 20, 2021 4:59 pm
by Nelsona
I left it there in case that you might want to check a different party.

This way it needs to be touched or Triggered. Map has no trigger for that, feel free to add one...

Re: Map assessment and pathing enhancements

Posted: Wed Apr 21, 2021 5:56 pm
by evilgrins
So, of the remaining ones...
· CTF-UTDM-BurgerWars
· CTF-UTDMW-BurgerWars
· CTF-UTDMS-BurgerWars
...which one are you working on now?

Re: Map assessment and pathing enhancements

Posted: Wed Apr 21, 2021 7:42 pm
by Nelsona
Taken CTF-UTDMS-BurgerWars.unr for initial examination. I don't know if all of them need revised, but... if I take in account some settings I don't see too much pathing skill delivered here... Once again, high spots are not having routes, Bot won't get those weapons this way only by a stupid accident...

I see Berserkers... FAT, if you want them not very addicted at roaming, I can do nodes discarding Monsters and placing them on main routes, or just doing restrictive reachspecs known as red paths.

Underground tunnel is borked due to nodes placement...

Re: Map assessment and pathing enhancements

Posted: Thu Apr 22, 2021 12:43 am
by evilgrins
The only map I want you to monster path is CTF-UTDMW-BurgerWars... because the Warlords tend to get lost.

Mostly for all I'd like you to see if the bot pathing needs updating.

Re: Map assessment and pathing enhancements

Posted: Thu Apr 22, 2021 11:45 am
by Nelsona
Updated and completed - I think I described what is about - STUPID ITEMS. The only conclusion which I can draw it's that your "boy" has no clue what a Navigation COMBO is, even if there are STOCK map showing How To...

Either way - I don't know why we don't need using AlternatePaths. Do they cost money ? Seriously...
The rest of Warlords lost are due to insane Z axis size which doesn't make any sense. Monster Might need a Home to retreat instead or chickening away from main area... Not sure how much does this helps but maybe adjusting aggressiveness skill and attitudetoplayer might return a different battling behavior. Otherwise I have to add some scripted "karma" - let me see what Berserkers are doing and what sort of AlternatePaths might be needed...

Re: Map assessment and pathing enhancements

Posted: Thu Apr 22, 2021 1:39 pm
by Nelsona
I'm not sure if it's about pathing quantity or about Map's quality... Did you see this crap ?
LoloBBW_UTDMS.png
LoloBBW_UTDMS.png (823.79 KiB) Viewed 3054 times
And right now I need to look at versions from MGS because I think time has come to finish hosting such things...

Re: Map assessment and pathing enhancements

Posted: Thu Apr 22, 2021 4:20 pm
by evilgrins
To be fair to my "boy" he probably made this map in 1999 or 2001. It was originally made for U1 and then he converted it.