If I frag myself it should count as a suicide ...but then again, I needed only one frag to get back to the reached level.
The bots btw. are beasts in that game.
Suggestions/Ideas/Thoughts
- papercoffee
- Posts: 25
- Joined: Fri Sep 29, 2017 2:04 pm
Re: Suggestions/Ideas/Thoughts
Yeah, it retains your "kills until next level" count. It just drops you back to the previous level. Does that make sense? I felt like losing your kill count AND a level was too much. I probably need to put something into chat to let the player know they have lost the level to suicide.
BTW yrex shared a bit of code with me to fix the decimal problem in the KDR. I'll have that fixed today. I may try to get a test server up this weekend.
BTW yrex shared a bit of code with me to fix the decimal problem in the KDR. I'll have that fixed today. I may try to get a test server up this weekend.
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day
- D13GO_{HoF}
- Posts: 343
- Joined: Thu Sep 21, 2017 11:23 pm
- Location: Costa Rica
Re: Suggestions/Ideas/Thoughts
or have people playing one day to test it better, maybe this Thursday if a lot of people come to play. Just MAYBE
My Maps -> https://ut99.org/viewtopic.php?t=12288
Re: Suggestions/Ideas/Thoughts
I have a much improved version for you guys if you want to test. I'll have a private server up on sunday too for some online drive-by testing. I'll post more tomorrow on that.
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day
- D13GO_{HoF}
- Posts: 343
- Joined: Thu Sep 21, 2017 11:23 pm
- Location: Costa Rica
Re: Suggestions/Ideas/Thoughts
Just to show, i know the scoreboard not setup yet however just looking this screenshot, still needs some fixes however in the second screenshot it shows no limit problem anymore
My Maps -> https://ut99.org/viewtopic.php?t=12288
Re: Suggestions/Ideas/Thoughts
Thank you D, I need to see what's causing the game to end prematurely. Can you run a game like that and then send me your ut.log file?
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day
- D13GO_{HoF}
- Posts: 343
- Joined: Thu Sep 21, 2017 11:23 pm
- Location: Costa Rica
Re: Suggestions/Ideas/Thoughts
No Problem, but i'm going to clean the UT log to make it easier to you and for me
Here it is, with a screenshot too
Here it is, with a screenshot too
My Maps -> https://ut99.org/viewtopic.php?t=12288
Re: Suggestions/Ideas/Thoughts
Thank you for the log file D. I removed it from your post once I downloaded it since there was no reason to leave it on.
A couple of things stand out that you need to change. There's no readme with the test version so you couldn't have known this stuff yet so my apologies for your issues. I'll try to get a short explanation readme with the next test build I share out.
1) change this line in the ini file: "MeleeWeaponClass="BRUT.Melee_Knife" to "MeleeWeaponClass=Botpack.ImpactHammer" It's throwing a lot of errors because you are telling it to use the knife from BRUT as your melee weapon and your install doesn't have the BRUT mod. Setting this back to a default weapon will fix it.
2) stop using crotchshot when you are playing a match with more than 15 bots. In fact I'd stop using it at all until someone recodes it to fix all the problems. It's pouring out errors.
Try another match with those two changes and let me know how it goes. When I'm done with this I'll fix crotchshot for you for helping out.
A couple of things stand out that you need to change. There's no readme with the test version so you couldn't have known this stuff yet so my apologies for your issues. I'll try to get a short explanation readme with the next test build I share out.
1) change this line in the ini file: "MeleeWeaponClass="BRUT.Melee_Knife" to "MeleeWeaponClass=Botpack.ImpactHammer" It's throwing a lot of errors because you are telling it to use the knife from BRUT as your melee weapon and your install doesn't have the BRUT mod. Setting this back to a default weapon will fix it.
2) stop using crotchshot when you are playing a match with more than 15 bots. In fact I'd stop using it at all until someone recodes it to fix all the problems. It's pouring out errors.
Try another match with those two changes and let me know how it goes. When I'm done with this I'll fix crotchshot for you for helping out.
I don’t wanna give the end away
but we’re gonna die one day
but we’re gonna die one day
- D13GO_{HoF}
- Posts: 343
- Joined: Thu Sep 21, 2017 11:23 pm
- Location: Costa Rica
Re: Suggestions/Ideas/Thoughts
ok i will, the strange is, i didn't make changes to it before testing it so, you need to do that change in the next versionKelly wrote: ↑Sat Sep 14, 2019 2:39 pm Thank you for the log file D. I removed it from your post once I downloaded it since there was no reason to leave it on.
A couple of things stand out that you need to change. There's no readme with the test version so you couldn't have known this stuff yet so my apologies for your issues. I'll try to get a short explanation readme with the next test build I share out.
1) change this line in the ini file: "MeleeWeaponClass="BRUT.Melee_Knife" to "MeleeWeaponClass=Botpack.ImpactHammer" It's throwing a lot of errors because you are telling it to use the knife from BRUT as your melee weapon and your install doesn't have the BRUT mod. Setting this back to a default weapon will fix it.
2) stop using crotchshot when you are playing a match with more than 15 bots. In fact I'd stop using it at all until someone recodes it to fix all the problems. It's pouring out errors.
Try another match with those two changes and let me know how it goes. When I'm done with this I'll fix crotchshot for you for helping out.
EDIT: Log is here and i see difference now, just ignore textures issues with the skins
My Maps -> https://ut99.org/viewtopic.php?t=12288