evilgrins wrote: ↑Tue Mar 14, 2023 12:38 am
Monsters were always available, lots of early mappers did that all the time.
Did you play with default setup bNoMonsters = True ? Only maps with screwed setting will come with monsters, BotPack was not planed for this way.
#2 Trigger inside room with mercs has 40 × 40 collision - how can you touch it without to be inside ? - Whatta f...k ?
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Can you figure settings from maps generally ? Here I see a free spot for Translocator where probably you can get inside:
a) if Monsters won't kill you something will happen;
b) in "bNoMonsters = True" games - there is nobody there.
Evidence for point b). There is nothing in the "cage".
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Do Player has any reason in CTFGame to crawl map instead of taking enemy in account and Flag ? I don't see why would kiss walls and all sort of things instead of capturing enemy Flag.
Next stage...
For keeping a bit of originality there can be some "Monsters" available IN ALL settings.
More to come... Servers still allowing Monsters. Do they animate normally over network ? Monster uses "bStasis" and such actors are not truly animating where are not rendered directly... Believe me or not, this it turns out in a net misery if certain elements are not adjusted - and once again CTF is not SP...
Next... Current map using any setup - Monsters and Non-Monsters... Yeah, cough... and no extra Accessed Nones concerning Monsters - because there is no Monster in any format...
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And... they are dancing...
This is my view with regard to a bit of quality for a product instead of something "cool" and filling errors in logs.
To the other chapter... Pathing...
It's not like lifts are set correctly, there are missing points fracturing network. There are needed more nodes for covering the whole area...
First time I thought that will be a bit more easy but... I really need to look everywhere because certain places weren't covered. It's not only about routing to flags, it's also about not being lost in the wild zones thrown by a blast and sitting there all day long. I have my experiences from the past here happening in two maps not more because I refused to play similar scenarios.