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Re: Map assessment and pathing enhancements
Posted: Sat Jul 22, 2023 4:09 pm
by Nelsona
Prototype 0 - for checking if it needs more routing options... or not.
Items that initially had no ground options without some uber jumps or Translocator have been removed.
Pathing tech notes:
- Using MapGarbage for PreTweaking/Cleaning;
- Triggering Mr. Goblin to do paths - yes, original ones;
- Cleaning PrunedPaths and junk data.
Re: Map assessment and pathing enhancements
Posted: Sat Jul 22, 2023 4:57 pm
by evilgrins
Nice, although there's an odd quirk that wasn't there before.
In spectator if I go up high and look down, to get an overview of the whole map, it crashes.
Doesn't impact play at all, as nowhere on the map can players get up high to look down, but thought I'd mention.
Is it just me or are there no healths anywhere?
I have a thought: There's green trees all around the map... maybe place in the basin around the trunk a couple Nali-fruits. They regenerate after being "eaten" and they provide health but not too much health.
Re: Map assessment and pathing enhancements
Posted: Sun Jul 23, 2023 3:41 am
by Nelsona
I did not build anything at geometry, it's in original. Maybe you were looking from another spot - either way I don't trust these custom "textures".
Nalifruits ? Low health and loading Navigation Chain for less useful purpose ? Like I said, feel free to add what you want. If anything else must be attached at paths let me know.
Re: Map assessment and pathing enhancements
Posted: Wed Jul 26, 2023 3:21 am
by evilgrins
Nelsona wrote: ↑Sun Jul 23, 2023 3:41 amNalifruits ? Low health and loading Navigation Chain for less useful purpose ? Like I said, feel free to add what you want. If anything else must be attached at paths let me know.
1. Low health is ideal for this area, and less an issue if you put a couple of those plants next to each other.
2. The reason I asked you to do it is I still have no access to UnrealEd, I can't edit much of anything anymore.
Re: Map assessment and pathing enhancements
Posted: Wed Jul 26, 2023 1:36 pm
by Nelsona
evilgrins wrote: ↑Wed Jul 26, 2023 3:21 am
if you put a couple of those plants next to each other.
This is what is generating lousy pathing data - never overcrowding spots.
On the other hand when I spectated Bots I did not see anything with rendering, usual small flickering at margins but nothing critical.
You might need to investigate what did damage at your Editor, seriously this way is no way.
Re: Map assessment and pathing enhancements
Posted: Wed Jul 26, 2023 8:17 pm
by evilgrins
Nelsona wrote: ↑Wed Jul 26, 2023 1:36 pmThis is what is generating lousy pathing data - never overcrowding spots.
My thoughts for health are mainly for human players, not bots... and that thing around the base of each tree prevents bots from getting in there already.
Nelsona wrote: ↑Wed Jul 26, 2023 1:36 pmYou might need to investigate what did damage at your Editor, seriously this way is no way.
Editor isn't damaged at all, my anti-virus software removed a file... and it wasn't a UT file as it had a negative impact on other programs I use that are not at all UT related.
Re: Map assessment and pathing enhancements
Posted: Fri Jul 28, 2023 8:31 pm
by Nelsona
Then you can delete that thing, people are doing maps, it's not like suddenly Editor cannot be touched because it's 2023...
Resuming: Several HealthVials are available here:
Re: Map assessment and pathing enhancements
Posted: Fri Jul 28, 2023 10:20 pm
by evilgrins
Nelsona wrote: ↑Fri Jul 28, 2023 8:31 pmThen you can delete that thing, people are doing maps, it's not like suddenly Editor cannot be touched because it's 2023
I'm not the only one who has experienced this issue.
Re: Map assessment and pathing enhancements
Posted: Sat Jul 29, 2023 6:52 am
by Nelsona
Interesting, so... for several people mapping hobby has been finished... I'm not sure if things are supposed to run this way but... for the record, the only machine from my house which uses Win10 has some dust collected over it, I'm not even bother to clean it, you can imagine how long I did not touch it.
Re: Map assessment and pathing enhancements
Posted: Tue Aug 15, 2023 5:28 pm
by evilgrins
Do you still have this map?
https://ut99.org/viewtopic.php?p=143000
Because you posted a review of it on that thread, and Terraniux never finalized it.
Was wondering if you'd be up for doing another assessment, and maybe path it fully.