Map assessment and pathing enhancements

Show us and share your created maps.
User avatar
evilgrins
Posts: 875
Joined: Fri Oct 13, 2017 12:14 am
Location: Palo Alto, CA
Contact:

Re: Map assessment and pathing enhancements

Post by evilgrins »

Oh, I don't want any pathing for the Cyberus. Let it do it's own thing... it can't score points and it can't be killed.

Mostly just there to be a random element and to discourage campers.
Image
Have you hugged a Skaarj today?
Skaarj need love too!
http://unreal-games.livejournal.com/
Nelsona
Posts: 1759
Joined: Sat Sep 30, 2017 5:03 am

Re: Map assessment and pathing enhancements

Post by Nelsona »

And then... here are only Paths that Bot recognizes...
DM-Cyberus-DerelictCitY1-M16_rS2346.7z
(2.86 MiB) Downloaded 18 times
However... if they go too clumsy into whatever jumping, etc. stage, I'll look at spot and perhaps it will be solved.
Technically if here it's used a "hunter" Bot, camping won't be a good idea all the time.
In other hand, for me this is dark, it is aiming people with good eyes rather than probing combat skill.
Initial variant with normal paths will be available if it's requested...
UncodeX Stuff
Not often maintained
My UT Mapping works...
Learn the rules like a pro, so you can break them like an artist.
- Pablo Picasso -
Post Reply