Cylinder alignment
Description: it's way faster using a builder than painting each vertex.
Let's select and input data for a small cylinder and then pressing build Button:
- stage_0.PNG (36.83 KiB) Viewed 10292 times
Apparently (shown in circles) vertexes don't seems indeed aligned at grid having floating values.
By Using Command
Actor Align which for me is way simple because I have a button (and even more buttons) bound for that, I think we can have cylinder aligned somehow depending on grid used (my case it's 8 UU by default).
- stage_1.PNG (104.29 KiB) Viewed 10292 times
It looks aligned but I want to see in numerical format what is about
- stage_2.PNG (39.5 KiB) Viewed 10292 times
using Menu - Edit - Copy command and then Menu Edit Paste in some text editor - brush will have a numerical format and I will look where is being written "Vertex"
PasteText wrote:
...
Begin Brush Name=Brush
Begin PolyList
Begin Polygon Item=Wall
Origin +00025.460785,+00128.000000,-00128.000000
Normal +00000.316228,+00000.948683,+00000.000000
TextureU +00000.948683,-00000.316228,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00024.000000,+00128.000000,-00128.000000
Vertex +00024.000000,+00128.000000,+00128.000000
Vertex +00072.000000,+00112.000000,+00128.000000
Vertex +00072.000000,+00112.000000,-00128.000000
End Polygon
Begin Polygon Item=Wall
Origin +00072.506180,+00108.513161,-00128.000000
Normal +00000.707107,+00000.707107,+00000.000000
TextureU +00000.707107,-00000.707107,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00072.000000,+00112.000000,-00128.000000
Vertex +00072.000000,+00112.000000,+00128.000000
Vertex +00112.000000,+00072.000000,+00128.000000
Vertex +00112.000000,+00072.000000,-00128.000000
End Polygon
Begin Polygon Item=Wall
Origin +00108.513168,+00072.506172,-00128.000000
Normal +00000.948683,+00000.316228,+00000.000000
TextureU +00000.316228,-00000.948683,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00112.000000,+00072.000000,-00128.000000
Vertex +00112.000000,+00072.000000,+00128.000000
Vertex +00128.000000,+00024.000000,+00128.000000
Vertex +00128.000000,+00024.000000,-00128.000000
End Polygon
Begin Polygon Item=Wall
Origin +00128.000015,+00025.460773,-00128.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00128.000000,+00024.000000,-00128.000000
Vertex +00128.000000,+00024.000000,+00128.000000
Vertex +00128.000000,-00024.000000,+00128.000000
Vertex +00128.000000,-00024.000000,-00128.000000
End Polygon
...
Origins and textures are not fitting exactly due to surfaces created but Vertexes are perfectly aligned.
So to speak we have a cylinder which will not be causing too many problems if it will be linked at grid with other brush having the same good build.
THAT simple... builder and button + data input do take under a minute for building a cylinder or whatever brush fitting to the grid.