Ns_SpawnPoint2 aka Nelsona's SpawnPoint
Posted: Mon Jan 01, 2018 11:26 am
Some original idea was developed in BT gaming supposed to help player to spawn in a previously saved spot in order to prevent doing the same stunts again and again. Idea was to do something like that in MH and Kelly was interested about a simple way of doing. Visual part is developed by Kelly, I used that for not doing other new one.
So far I went to write my own things since original BT mutator is not that healthy in what it does - a double PostBeginPlay call which is already called by Engine itself and blabbering with Timer is not what I want in MH gaming ground. I can say that I'm currently testing this thing in my MH playground and there are some BAD occurrences coming from this idea. Let me quote:
- if player has loaded some FlashLight for a dark zone and is dying there will spawn in the dark feeling frustrated;
- if player has a good weapon unlocked from somewhere it will spawn around his death's location with no stuff when Bot or other player was stealing weapon dropped;
- in several "special" bad spots player has to suicide withing 5 seconds for being re-spawned normally else it will spawn in the same bad spot.
Features like loading player with all stuff definitely turns MH into a sort of no skill thing because map having such hot points will have less logic making dumb player to insult mapper as long as game is not like supposed with original logic: "I have to kill 4 minibosses for getting that flashlight". If player is loaded with FlashLight by default, killing those minibosses is no longer a goal making map to look dumb.
After testing it (for completely preventing telefrag kills) - I think is good for whoever wants it. For me I'm not convinced that this is 100% needed in MH - but it is depending on maps used - in some of them it is indeed helpful.
So far I went to write my own things since original BT mutator is not that healthy in what it does - a double PostBeginPlay call which is already called by Engine itself and blabbering with Timer is not what I want in MH gaming ground. I can say that I'm currently testing this thing in my MH playground and there are some BAD occurrences coming from this idea. Let me quote:
- if player has loaded some FlashLight for a dark zone and is dying there will spawn in the dark feeling frustrated;
- if player has a good weapon unlocked from somewhere it will spawn around his death's location with no stuff when Bot or other player was stealing weapon dropped;
- in several "special" bad spots player has to suicide withing 5 seconds for being re-spawned normally else it will spawn in the same bad spot.
Features like loading player with all stuff definitely turns MH into a sort of no skill thing because map having such hot points will have less logic making dumb player to insult mapper as long as game is not like supposed with original logic: "I have to kill 4 minibosses for getting that flashlight". If player is loaded with FlashLight by default, killing those minibosses is no longer a goal making map to look dumb.
After testing it (for completely preventing telefrag kills) - I think is good for whoever wants it. For me I'm not convinced that this is 100% needed in MH - but it is depending on maps used - in some of them it is indeed helpful.