KillThemAll (tool for long maps)
Posted: Thu Feb 01, 2018 11:28 am
First the mod:
To use:
summon killthemallb.killthemallb
This will spawn a silver skull in front of you. Run over it to pick it up. Will activate automatically, no other user input needed.
What it does:
This inventory item creates a sphere of absolute carnage around you. Any scripted pawn classes within 2000 uu will take massive damage constantly until destroyed. There is no cooldown and no reload. Monsters killed MUST be visible to you so it will not kill hidden monsters or ones on other floors from you for example.
Why I made it:
This is actually done also because of MH-ATAA. I got tired of the map taking SO LONG for a single person to play it so I created this to let me just burn through the map with much less effort. It's very useful if you are testing a long MH map with many monsters or a multiple-layered map where you must kill "X" creatures before opening the next map section, etc. It's also nice because it lets you play those crazy long MH maps with 1000 monsters and it doesn't take 2 hours. Works great online and I kept it as an admin summon item in case a map got frustratingly hard or players just wanted to skip a certain grind section of a map.
Quick demo vid:
BTW, this is the "b" version because the original was made for my Unreal server. The only difference is that inventory items can be activated on and off in unreal and that allows you to toggle killthemall off and on whenever you want to use it. It's harder to do in UT so I just made it automatic for this version. If you want to stop it working just suicide and you will not have it any longer.
Source code and usable u file included in the zip.To use:
summon killthemallb.killthemallb
This will spawn a silver skull in front of you. Run over it to pick it up. Will activate automatically, no other user input needed.
What it does:
This inventory item creates a sphere of absolute carnage around you. Any scripted pawn classes within 2000 uu will take massive damage constantly until destroyed. There is no cooldown and no reload. Monsters killed MUST be visible to you so it will not kill hidden monsters or ones on other floors from you for example.
Why I made it:
This is actually done also because of MH-ATAA. I got tired of the map taking SO LONG for a single person to play it so I created this to let me just burn through the map with much less effort. It's very useful if you are testing a long MH map with many monsters or a multiple-layered map where you must kill "X" creatures before opening the next map section, etc. It's also nice because it lets you play those crazy long MH maps with 1000 monsters and it doesn't take 2 hours. Works great online and I kept it as an admin summon item in case a map got frustratingly hard or players just wanted to skip a certain grind section of a map.
Quick demo vid:
BTW, this is the "b" version because the original was made for my Unreal server. The only difference is that inventory items can be activated on and off in unreal and that allows you to toggle killthemall off and on whenever you want to use it. It's harder to do in UT so I just made it automatic for this version. If you want to stop it working just suicide and you will not have it any longer.