Generic Score Announcer

Share source code that can be compiled/de-compiled here.
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Kelly
Posts: 185
Joined: Fri Sep 29, 2017 1:54 pm
Location: Coos Bay Oregon

Generic Score Announcer

Post by Kelly »

This is another pretty simple mod.

Readme:
Spoiler
This mod allows you to use whatever sounds you want for the score announcing. Want to have a lion roar for taking the lead? Want to use a baby crying for losing the lead? It's totally up to you now.

To configure the mod open the ini file and you'll see this at the top:

[GenericScoreAnnounce.GenericScoreAnnounce]
OneFragLeft=GenericScoreAnnounceSounds.OneFragLeft
<ETC.>

The way this works is you select a package and sound and assign it to what you want it to be. For instance if I wanted to assign the "Flag Taken" sound from CTF to the "You have lost the lead" sound then I would edit that line to look like this:

LostTheLead=BotPack.flagtaken

...where "BotPack" is the package and "flagtaken" is the sound in that package.

Once you have edited all the lines to your satisfaction just upload the ini to the server and everyone will enjoy your work. It's a very simple matter of importing sounds into a UAX file via the editor if you want to make completely new stuff. See me if you want to learn how, it's not hard to do and it will let you create the perfect atmosphere. Your server can be full of kitten noises or screaming orgasms, it's up to you.

Add this to the server ini:
ServerPackage=GenericScoreAnnounce
Mutator name is "GenericScoreAnnounce.GenericScoreAnnounce"

Remember! If you use custom sound packages you need to add a "ServerPackages=" line to the server for all the sound files you reference in your ini. If you don't then the client on the server may not hear the sound.

Lastly, this mod was done by request and as always you have full permissions to do whatever floats your boat with it. Source code was included and lightly annotated if you are new to scripting. Yell at me if you need some help.

Kelly
(gopostal, JackGriffin)
agutgopostal@hotmail.com
Download:
GenericScoreAnnounce.zip
(668.22 KiB) Downloaded 512 times
Source code is included. If you are a learning coder this mod provides a good framework for how to build a dynamic ini file that can inject mod changes without having to recompile every time you want to make changes.
I don’t wanna give the end away
but we’re gonna die one day
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SC]-[WARTZ_{HoF}
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Posts: 426
Joined: Wed May 10, 2017 7:08 am

Re: Generic Score Announcer

Post by SC]-[WARTZ_{HoF} »

Great mod. Thanks for sharing as usual. :)
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D13GO_{HoF}
Posts: 343
Joined: Thu Sep 21, 2017 11:23 pm
Location: Costa Rica

Re: Generic Score Announcer

Post by D13GO_{HoF} »

hehehe, it reminds me of the mod that makes a sound clip to be use when input a word in the chat in the old ZARK Servers
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Kelly
Posts: 185
Joined: Fri Sep 29, 2017 1:54 pm
Location: Coos Bay Oregon

Re: Generic Score Announcer

Post by Kelly »

I have one of those somewhere also. I'll look it up and post it.
I don’t wanna give the end away
but we’re gonna die one day
medor
Posts: 76
Joined: Sat Sep 30, 2017 4:14 pm

Re: Generic Score Announcer

Post by medor »

Diego_{HoF} wrote: Fri Feb 09, 2018 9:42 pm hehehe, it reminds me of the mod that makes a sound clip to be use when input a word in the chat in the old ZARK Servers
Locochat http://unrealtournament.99.free.fr/foru ... =51&t=1374
medor.no_ip.org
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D13GO_{HoF}
Posts: 343
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Location: Costa Rica

Re: Generic Score Announcer

Post by D13GO_{HoF} »

medor wrote: Sat Feb 10, 2018 7:52 am
Diego_{HoF} wrote: Fri Feb 09, 2018 9:42 pm hehehe, it reminds me of the mod that makes a sound clip to be use when input a word in the chat in the old ZARK Servers
Locochat http://unrealtournament.99.free.fr/foru ... =51&t=1374
Oh :oops:
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