Rare real MAPS, and not really "maps"
Posted: Tue Jun 19, 2018 4:28 pm
I see here some maps posting spree, a topic open for each supposed map, actually we do not have too much Bot Pathing if we speak about old mapping way of doing. Nowadays when servers are poor in players, CTF maps without Bot Support are pretty much useless - I do not even host such things nowhere. Do am I supposed to play a CTF game alone because Bot is doing nothing ? What's the point here ? I'm not in such bad metal state. What is the point in a game requiring at least 2 teams with at least 1 player per team when the second "guy" in like NONE due to dumb map pathing or None map pathing ?
Okay, what I'm trying to say ? Somehow exist a couple of CTF maps saved from death (original link is gone for years) and these are way to good for being lost. Else in case of troubles, in 2018 we do have technology to improve A.I. game if we speak about less populated servers. I'm going to prepare a few MAPS which I can say that are suitable for an ANYTIME-game, a nice CTF game ground, playing alone (with Bots) or not alone (with human players) as long as they do have Bot Support.
I don't have to mention my personal NsCTF games done lasts years where I can have even Team Monsters recognizing their team (Bot and Human) and Bots are not hunting friendly monsters. All these are doable in maps having PATHS, because monsters are joining based on PathNodes not based on some telekinetic influence from hell or whatever stupid Voodoo Magic dropped by a wizard. With other words, CTF maps without paths are completely useless for me.
And then what does it is useful somehow ? Bunching goes bellow:
------------------------ To summarize: If these do have some "unfair" spots they can be adjusted. In a map if geometry is OK, the rest of more or less mobile actors can be fine tuned and things are going at extremes toward quality, happening in RUN-TIME without Editor and without having a new map-file.
Okay, what I'm trying to say ? Somehow exist a couple of CTF maps saved from death (original link is gone for years) and these are way to good for being lost. Else in case of troubles, in 2018 we do have technology to improve A.I. game if we speak about less populated servers. I'm going to prepare a few MAPS which I can say that are suitable for an ANYTIME-game, a nice CTF game ground, playing alone (with Bots) or not alone (with human players) as long as they do have Bot Support.
I don't have to mention my personal NsCTF games done lasts years where I can have even Team Monsters recognizing their team (Bot and Human) and Bots are not hunting friendly monsters. All these are doable in maps having PATHS, because monsters are joining based on PathNodes not based on some telekinetic influence from hell or whatever stupid Voodoo Magic dropped by a wizard. With other words, CTF maps without paths are completely useless for me.
And then what does it is useful somehow ? Bunching goes bellow:
------------------------ To summarize: If these do have some "unfair" spots they can be adjusted. In a map if geometry is OK, the rest of more or less mobile actors can be fine tuned and things are going at extremes toward quality, happening in RUN-TIME without Editor and without having a new map-file.