A MH mapper related proposal
Posted: Wed Oct 03, 2018 9:16 pm
Introduction: Aiming MonsterHunt mapping generally.
By looking at these maps done over years, at a moment I reached to draw a conclusion. Mapper was intended at a moment to power-up creatures and even writing new monsters which are default monsters ready powered resulting new packages and new content. I think the most of this content is simply useless since a default monster can gain that power by using the right thing. Monster in map can be adjusted manually (dumb ideas and setup done here in a mountain of crapped up maps). Monster spawned later from CreatureFactory can get power VIA Factory. We can have pupae with 200 health without writing new data to be downloaded just a few bytes in MyLevel which will not even require coding skill. More people were having problem at making monsters in MyLevel due to default MH borked package done by Shrimp attempting some fake originality because new stuff is doable, and MH can be screwed up anyway. They went in troubles at compiling stuff and even messing up Map by leaving un-compiled actors because of Mr. Shrimp itself.
A new factory will use it's own <spawnpoint> actors without creating useless paths and loading CPU processing. New factory can have more options for creature spawned like: projectiles, skins, names for creature, orders, alarms, skill, aggressiveness, PeripheralVision (for experienced mappers), health, etc, etc. By tweaking pawn immediately after spawn, this will prevent opening and adding all sort of dumb packages because pupae from there is powerful. WTF !? It's nothing more than a default pupae which won't need anything than a quickly boosting without files, files and again files... New factory is not a big code it can be added in MyLevel using a simple command which lazy mapper can copy-paste from a document without to even write a single directive for this factory. In order to demonstrate what idiots were doing I can sample file Pupae.u over-shared in many map packages and being useless in the most of them, map in cause did not even use this package. There are two pupae pawns - 2 default pupae sub-classed into some pieces with extra properties (retarded JumpZ value, rocket speed, other skin, as other messed up properties mindlessly modified). These values are doable when monsters spawns in map without even to compile anything, yeah it's simple as a pie, to not forget that mesh which is making pupae to look like has mouth into ground due to a bad PrePivot option which can be solved and pawn can look more times better.
This stuff is doable in a package having 2 Actors: an enhanced Factory and a SpawnPoint specific. For making differences between new stuff and default one, we can have specific sprites and even some mesh for SpawnPoint able to perform animations - or this can be attached as an extra add-on. Package can be loaded in Editor using a console directive easily dropped and new things are ready for mapping having even a snap-to-grid feature for fixed X,Y,Z coordinates. These also can perform Events - Factory when has finished the work and SpawnPoint as usual at spawning monster able to link whatever noise or lightning type or whatever ninja effect.
And now the question is if we do have candidates interested about such things. If not, no problem, I'll write them for me when I'll jump into some MH mapping task.
Self notes around:
I'm thinking at those claiming as being coders and saying that I do "HorseShit" or I do not have any clue what I'm doing or such, why the hell No One of them did not do such a MH "helper" all these years, small mapping stuff for preventing stupid useless modding and packages releasing with sh!t pawns ? Huh ? And because I do sh!t or redundant* stuff even if nobody did what I did, the dumb one saying all time that I'm wrong will have a small surprise in how a map can work in a various difficulty format as long as I have enough MH experience to do what is doable rather that messed up incomplete craps in multiple "versions" - Editing junks more exactly. So far I did not do such a Factory but run-time self-editing it's already done and... I did not see this yet as "redundant" as it is - yeah, simple as that. Dumbness of people is often redundant speaking about this word suddenly learned by genius claiming that knows "everything about Editor". If noobs have been messing up maps until 2010 and even after that with brain-farts out of logic, other ones are doing the same sh!t in 2018+ and in next 10 years (I'll bet on that) because such a prototype of supposed mapper will never learn to follow the right way and the rules, as long as their life is a default chaos and they like sh!t Levels as rats are loving to play in trashcan and bunching trash out for admins which will have to get mad at sorting stuff for their servers.
As a second point. A supposed mapping contest will have a launch at ut99.org as I've read here - not there. Let's say I'm deaf and blind and I'll go busy with tweaking other messed up Levels (we do have a mountain of crap to solve) so I don't need to waste time with doing anything new except a random moment when a sudden inspiration might hit me during sleep, or not. One time MH was out of 3072 UU mapping contest because a map would not be a map given said contest extreme rule - but I've demonstrated that a small map can have a long time game play if it's well configured and without to be a spam map - amazingly requiring "shotcuts" , it was not on purpose to prove that they are wrong and are talking sh!t, but this is my default life issue, all time I got a chance to prove to a clown previously insulting me that his is more dumber than me at random - and it was just the faith and nothing else on purpose.
End of self notes.
By looking at these maps done over years, at a moment I reached to draw a conclusion. Mapper was intended at a moment to power-up creatures and even writing new monsters which are default monsters ready powered resulting new packages and new content. I think the most of this content is simply useless since a default monster can gain that power by using the right thing. Monster in map can be adjusted manually (dumb ideas and setup done here in a mountain of crapped up maps). Monster spawned later from CreatureFactory can get power VIA Factory. We can have pupae with 200 health without writing new data to be downloaded just a few bytes in MyLevel which will not even require coding skill. More people were having problem at making monsters in MyLevel due to default MH borked package done by Shrimp attempting some fake originality because new stuff is doable, and MH can be screwed up anyway. They went in troubles at compiling stuff and even messing up Map by leaving un-compiled actors because of Mr. Shrimp itself.
A new factory will use it's own <spawnpoint> actors without creating useless paths and loading CPU processing. New factory can have more options for creature spawned like: projectiles, skins, names for creature, orders, alarms, skill, aggressiveness, PeripheralVision (for experienced mappers), health, etc, etc. By tweaking pawn immediately after spawn, this will prevent opening and adding all sort of dumb packages because pupae from there is powerful. WTF !? It's nothing more than a default pupae which won't need anything than a quickly boosting without files, files and again files... New factory is not a big code it can be added in MyLevel using a simple command which lazy mapper can copy-paste from a document without to even write a single directive for this factory. In order to demonstrate what idiots were doing I can sample file Pupae.u over-shared in many map packages and being useless in the most of them, map in cause did not even use this package. There are two pupae pawns - 2 default pupae sub-classed into some pieces with extra properties (retarded JumpZ value, rocket speed, other skin, as other messed up properties mindlessly modified). These values are doable when monsters spawns in map without even to compile anything, yeah it's simple as a pie, to not forget that mesh which is making pupae to look like has mouth into ground due to a bad PrePivot option which can be solved and pawn can look more times better.
This stuff is doable in a package having 2 Actors: an enhanced Factory and a SpawnPoint specific. For making differences between new stuff and default one, we can have specific sprites and even some mesh for SpawnPoint able to perform animations - or this can be attached as an extra add-on. Package can be loaded in Editor using a console directive easily dropped and new things are ready for mapping having even a snap-to-grid feature for fixed X,Y,Z coordinates. These also can perform Events - Factory when has finished the work and SpawnPoint as usual at spawning monster able to link whatever noise or lightning type or whatever ninja effect.
And now the question is if we do have candidates interested about such things. If not, no problem, I'll write them for me when I'll jump into some MH mapping task.
Self notes around:
I'm thinking at those claiming as being coders and saying that I do "HorseShit" or I do not have any clue what I'm doing or such, why the hell No One of them did not do such a MH "helper" all these years, small mapping stuff for preventing stupid useless modding and packages releasing with sh!t pawns ? Huh ? And because I do sh!t or redundant* stuff even if nobody did what I did, the dumb one saying all time that I'm wrong will have a small surprise in how a map can work in a various difficulty format as long as I have enough MH experience to do what is doable rather that messed up incomplete craps in multiple "versions" - Editing junks more exactly. So far I did not do such a Factory but run-time self-editing it's already done and... I did not see this yet as "redundant" as it is - yeah, simple as that. Dumbness of people is often redundant speaking about this word suddenly learned by genius claiming that knows "everything about Editor". If noobs have been messing up maps until 2010 and even after that with brain-farts out of logic, other ones are doing the same sh!t in 2018+ and in next 10 years (I'll bet on that) because such a prototype of supposed mapper will never learn to follow the right way and the rules, as long as their life is a default chaos and they like sh!t Levels as rats are loving to play in trashcan and bunching trash out for admins which will have to get mad at sorting stuff for their servers.
As a second point. A supposed mapping contest will have a launch at ut99.org as I've read here - not there. Let's say I'm deaf and blind and I'll go busy with tweaking other messed up Levels (we do have a mountain of crap to solve) so I don't need to waste time with doing anything new except a random moment when a sudden inspiration might hit me during sleep, or not. One time MH was out of 3072 UU mapping contest because a map would not be a map given said contest extreme rule - but I've demonstrated that a small map can have a long time game play if it's well configured and without to be a spam map - amazingly requiring "shotcuts" , it was not on purpose to prove that they are wrong and are talking sh!t, but this is my default life issue, all time I got a chance to prove to a clown previously insulting me that his is more dumber than me at random - and it was just the faith and nothing else on purpose.
End of self notes.