Explanations time:
If the end of the map is in a place where it is not possible to see Bots, some of "DarkForest" map scheme applies with a false ending in a near-ending area, at least we get them to help in the last room even if they are not called.
For the stairs-type side we have LE-LC-LE combinations that work without any problems. Since 2017 all support for preventing a map-rush from Bots can be done properly.
Bot Support is doable guaranteed... Too bad for lack of interest...
As a note: I might solve some Bot Support here (I think I have already such a version if I'm not mistaking) and pointing pathing tutorial here for samples in order to show the "How To" else I don't know how to show some decent paths not hyper optimized but better than nothing.
Note: LOL - it looks very similar with what I was pathing but... is missing a PathNode closer to End for distraction and some objectives protected. Also a protection at teleporters would be a charm, job is done already 90%...
Edit:
Nah... End of discussion.. Log is full of crap
Code: Select all
ScriptWarning: RandomRocket MH-DIE_Fireworks.RandomRocket9 (Function DeemerFireWorks.RandomRocket.Flying.BeginState:003B) PlayAnim: No mesh
ScriptWarning: fireworksShell MH-DIE_Fireworks.fireworksShell0 (Function DeemerFireWorks.fireworksShell.Timer:0119) Accessed None
I'm not interested to fix sh!t mods which others are doing, but maybe removing them in future...