Map's Navigation Network - extra-options
Posted: Sun Feb 24, 2019 5:18 pm
This chapter is supposed to help mappers which have knowledge about what a Bot does need for roaming into a Level/Map - paths, navigable paths.
Here discussion (a monologue like) will be about fine tuning done to navigation network in order to gain desired results. For figuring bugs and bad connections Editor has nothing but... we do have a few toys and some information. If no one bothered to explain details, I'll try my best.
So, for an advanced map pathing task we might need advanced things. Editor add-ons like XC_EditorAdds coming with XCv23 might be helpful in editing because it shows paths and direction of such a route between two NavigationPoints. I'm using nearby XC stuff some builder which I was modifying for a few time. I called it MapGarbage because it helps me to remove garbage from map - In this topic I might call GARBAGE those links between two Navigation nodes causing ugly Bot glitches and not only for Bot.
This is the builder: For fans of adventures, setup is described in document and it works like MapPurger by Gizzy. This builder in exchange has completions. Window is opened at pressing right-click exactly as for other builders, size is hard-coded in Editor except internal data separator... User will pick an option doing setup TRUE and pressing BUILD button. Activity is logged in Editor's log file and this can be opened in Editor for figuring output text done by Builder - paths are explained in text format. This requires selecting a PathNode or such and making true bool value called bShowSpecs and then building button. That's about looking if my PathNode has incoming paths End=MySelectedPathnode or if some paths are starting from here Start=MySelectedPathNode.
For continuing pathing campaign first we have to use some bad samples and a solution or two solutions for fixing problem/s.
Here discussion (a monologue like) will be about fine tuning done to navigation network in order to gain desired results. For figuring bugs and bad connections Editor has nothing but... we do have a few toys and some information. If no one bothered to explain details, I'll try my best.
So, for an advanced map pathing task we might need advanced things. Editor add-ons like XC_EditorAdds coming with XCv23 might be helpful in editing because it shows paths and direction of such a route between two NavigationPoints. I'm using nearby XC stuff some builder which I was modifying for a few time. I called it MapGarbage because it helps me to remove garbage from map - In this topic I might call GARBAGE those links between two Navigation nodes causing ugly Bot glitches and not only for Bot.
This is the builder: For fans of adventures, setup is described in document and it works like MapPurger by Gizzy. This builder in exchange has completions. Window is opened at pressing right-click exactly as for other builders, size is hard-coded in Editor except internal data separator... User will pick an option doing setup TRUE and pressing BUILD button. Activity is logged in Editor's log file and this can be opened in Editor for figuring output text done by Builder - paths are explained in text format. This requires selecting a PathNode or such and making true bool value called bShowSpecs and then building button. That's about looking if my PathNode has incoming paths End=MySelectedPathnode or if some paths are starting from here Start=MySelectedPathNode.
For continuing pathing campaign first we have to use some bad samples and a solution or two solutions for fixing problem/s.