Green means this is in the current build of the game and functions as intended
Yellow means it is in the game but not functioning perfectly
Red means not yet implemented
-Weapons should be decided by use of an ini file. Admins should be able to use any weapon they want (provided they function like a normal UT weapon).
-There should be a default game using default weapons that will play immediately without needing changes. It should just 'work' once installed.
-Gametype should ship with a default melee weapon (knife?) but this could also be changed provided it was swapped by another melee weapon.
This bot section is not going to be implemented. Any restrictions placed on the bots for their scoring screws everything up. Bots are just going to win sometimes. Get better or use dumber bots

-Bot selection switch that allows:
(1) Bot kills count as normal kills always
(2) Bot kills only count if there is one person on the server
(3) Bot kills are never counted
Full weapon reload on successful kill.
̶F̶u̶l̶l̶ ̶h̶e̶a̶l̶t̶h̶ ̶r̶e̶f̶i̶l̶l̶ ̶o̶n̶ ̶s̶u̶c̶c̶e̶s̶s̶f̶u̶l̶ ̶k̶i̶l̶l̶.̶ (feature removed)
You can steal a level once per game with the melee weapon.
The person you kill with the melee weapon loses a level. Again, once per game.
If you suicide you lose a level.
Reward system for kill streaks. Three kills in a row gives you 10 seconds of 15% speed boost and jump height.