DM-gg_de_dust2
Posted: Sat Oct 05, 2019 8:54 pm
This is a new map for upcoming GunGameUT. I will post here my progress. Soon as I'm done with the architecture and textures I will be handing it over to Nelsona for bot support and ect.
An Unreal Tournament Community
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http://hofgamingclan.site.nfoservers.com/forums/viewtopic.php?t=384
Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't knowNelsona wrote: ↑Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
They are moving but not so motivated, code moves them well if desirability it's involved - or course I do have some fake items for distracting them. And not the last thing is moving directives - PATH NET - consistent and having links not just nodes placed in map.D13GO_{HoF} wrote: ↑Tue Oct 08, 2019 11:39 pm Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know
So de_dust2 was finished or what? Why it's not present on server after all?Nelsona wrote: ↑Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.