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DM-gg_de_dust2

Posted: Sat Oct 05, 2019 8:54 pm
by SC]-[WARTZ_{HoF}
This is a new map for upcoming GunGameUT. I will post here my progress. Soon as I'm done with the architecture and textures I will be handing it over to Nelsona for bot support and ect.

Re: GG-de_dust2

Posted: Sun Oct 06, 2019 1:32 pm
by Kelly
I'm glad we can finally bring this entire project to life. It's been a lot of fun to work on.

Re: GG-de_dust2

Posted: Mon Oct 07, 2019 5:53 pm
by Nelsona
Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.

Re: GG-de_dust2

Posted: Tue Oct 08, 2019 11:39 pm
by D13GO_{HoF}
Good Job, who knows if i can do a GG map for you, ofc in a cartoonish style :P
Nelsona wrote: Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know

Re: GG-de_dust2

Posted: Wed Oct 09, 2019 3:39 am
by Nelsona
D13GO_{HoF} wrote: Tue Oct 08, 2019 11:39 pm Maybe using the Arena code, since i test using instagib arena mutator and even without items the bots were moving but i don't know
They are moving but not so motivated, code moves them well if desirability it's involved - or course I do have some fake items for distracting them. And not the last thing is moving directives - PATH NET - consistent and having links not just nodes placed in map.

Re: GG-de_dust2

Posted: Fri Feb 10, 2023 5:01 pm
by Cool Cat
Nelsona wrote: Mon Oct 07, 2019 5:53 pm Bot task will go a bit challenging if said game/map are supposed to not use items. Items/Inventories are distracting Bots. If map won't have items I have to write some MyLevel thing for A.I. or else they won't have reasons to move unless certain items are accepted somehow (armors, Scuba, JumpBoots, etc.). I have to admit that it do looks good.
So de_dust2 was finished or what? Why it's not present on server after all?

Re: DM-gg_de_dust2

Posted: Sat Feb 11, 2023 6:04 am
by Nelsona
I don't know if this is finished or not, I'll look in DM server for it.
If geometry is done, the rest is easy as a pie.