MH-XV-Hell-GardenOfDeath
Posted: Sat Jan 21, 2023 7:53 pm
I did an edit of the GardenOfDeath map like this back in 2019 · https://unreal-games.livejournal.com/121054.html · and I thought it'd be decent for XV.
I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.
Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
But the XV vehicles, a lot of them have a sniper view built in... so that works.
Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.
Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip
I used old Doom textures and as many monsters to its theme I could find at the time: Doom monsters, Quake monsters, etc.
That and it exclusively uses weapons from a Doom weaponpack I found a stretch back.
Chief complaint about it, from someone who will go nameless-ish, was none of the Doom weapons have a sniper scope. Some folks fight monsters at a distance more than up close and personal.
But the XV vehicles, a lot of them have a sniper view built in... so that works.
Most of the monsters on here are kinda light, so I used the weaker options of XV. Just to keep things fair.
Usual Suspects:
.u - /system
.uax - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/4o8btmhm ... fDeath.zip